New Original Challenge: The Sims 3 – Hippie Harvest Challenge

Greetings, Blissful Simmers!

Today, I am introducing a new Sims 3 challenge:  Hippie Harvest Challenge.  I will be playing this challenge myself on my YouTube channel (SIMple Bliss), so before I post the rules to this challenge, I want you to meet the founding hippie that I made for this challenge.  Meet Josiah Dawson…

Josiah Dawson, hippie extraordinaire

Josiah Dawson, hippie extraordinaire

 

He’s quite a cutie, I think, and his personality should make for some interesting gameplay.  I hope you get a chance to check out the videos for this challenge; it should be a lot of fun!

——-

Now on to the challenge rules…

*Here’s a link to the actual Word document, which contains the color-coded farming chart mentioned below:  Hippie Harvest Challenge_rules   (Feel free to print it for easier use.)

Hippie Harvest Challenge

Peace, man! Welcome to the Hippie Harvest Challenge! This challenge is part farming challenge and part commune challenge.

The primary objective is to create a hippie Sim who must slowly master all aspects of farming and animal husbandry, while gradually expanding his/her hippie compound to at least 6 Sims. Overall, your hippie Sim will gradually move from sole subsistence farming to a fully-functioning, self-sufficient hippie commune. *You will have pets at some point, so I suggest the following MODS: NRaas Mover; NRaas Portrait Panel. I have all EPs, SPs, and a lot of Store items in this challenge.

Commune members should NOT have a job, career, or profession of any kind. All skills must be LEARNED BY DOING! In other words, the Sims cannot use skill books and cannot take classes in order to acquire skills.

Game Options Settings: Ages for YA and Adult should be 28 days and Elder should be 14 days (the younglings can be whatever you prefer). Use all 4 seasons and set them to 7 days each. Use all the types of weather. Change your lunar cycle to any permanent setting EXCEPT full moon: No Zombies allowed—this is not a supernatural challenge. Demographics should allow only for pets and horses—again no supernaturals—and uncheck celebrities from progressing. Finally, opt your current household out of celebrity status.

Begin with one YA Sim (male or female), who must look like a hippie from the American 1960s-early 70s. Required traits: rebellious, eco-friendly, and loves the outdoors. Suggested traits: absent-minded, adventurous, brave, charismatic, couch-potato, daredevil, friendly, frugal, good, heavy sleeper, mooch, schmoozer, technophobe, and vegetarian. (Forbidden traits: ambitious, angler, animal lover, bookworm, cat person, computer whiz, dog person, equestrian, gatherer, green thumb, hates the outdoors, loner, proper, snob, and vehicle enthusiast.) Any LTW is fine, but it probably shouldn’t conflict with the overall goal of this challenge, of course.

Begin by moving the hippie Sim onto a completely empty lot—the larger the better; I am using 64×64—and set household funds to a mere $100.

Your first objective is to acquire harvestables from the world. These can come from any lot, except the grocery store. (In other words, “They cannot be purchased, man! Stick it to the Man, man.”) Anything that can be collected SHOULD be collected! You will need produce for planting (as your skills allow), but, because you live on an empty lot without a refrigerator, you will also need produce to EAT; therefore, you will want items other than the ones required for your first crop. Your first crop will consist ONLY of common HERBS, common MUSHROOMS, (because the first thing a hippie would grow would be “herbs” and ‘shrooms, man!) and common VEGETABLES. Gathered items not used for planting can be consumed or sold as desired/needed.

*TIP: You may want to make sure your neighborhood has plenty of spawners or lots that have all varieties of harvestables on them to ensure that your Sim gets everything s/he will eventually need.

As your founding hippie Sim progresses through each of the first 5 Gardening skill levels, you may purchase ONE the following items at each level in any order you desire: tent or sleeping bag; fire pit or bonfire; bike or scooter; shower; toilet. Your Sim is not permitted to build any permanent structures until he reaches level 5 Gardening! Also, your Sim may not to own a CAR until s/he is an elder…and maybe not even then if you so choose.

…….

After your initial gathering quest, begin farming

TIER ONE—Growing Crops (young adult tier)

(You will be progressing through the following chart by starting at the top left and moving down to the bottom of the first column [green]. From there you go back to the top and begin working down to the bottom of the second column [blue]…and so on.

First, plant at least one of each of the common herbs, mushrooms, and/or veggies. Refer to the light green sections of the chart. The items in parentheses are optional or to be used in place of items you could/did not gather. I recommend organizing your plantings in categories (herbs in one area, mushrooms in another, etc…), since you will be adding crop varieties to those areas as your skills increase. Your goal is to tend to these plants until you harvest at least one crop of GREAT quality (or better) of each type of common herb, mushroom, and veggie.

TIER ONE: Growing Crops

A: COMMON (skill 0) B: UnCOMMON (skill 5) C: Rare & Special (skill 7)
PHASE I crops…Harvest each at GREAT quality (or better) in order to progress down to the next phase. Herbs Ginseng, Basil, Peppermint, (Mandrake, Red Valerian, Wolfsbane) Buzzberry, Greenleaf, Lavender, Sweet Grass, Cinnamon, Licorice, Wonder Petal Bumbleleaf, Chamomile
Mushrooms White Cap, Porcini,Red Toadstool Spotlight, Mycenas Truffle, Glow Orb
Veggies Lettuce, Tomato, (Purple Eggplant) Potato, Carrot, Onion,Unknown Uncommon seeds Ghost chili, Garlic, Bell Pepper, Unknown Rare/Special seeds
Grow your commune, man….>>>>>> …Add a commune member—a friend! Add no one yet… Add no one yet…
PHASE II cropsHarvest each at GREAT quality (or better) in order to progress down to the next phase. Fruits Strawberry, Blueberry, Raspberry, Blackberry Watermelon, Pumpkin Flamefruit, Life Fruit, Death Flower
Orchard Trees Apple, Orange, Lemon, Peach, Pear, Pecan Lime, Plum, Pomegranate Banana, Cherry, Pomelo
Grow your commune, man….>>>>>> …Add a commune member—a friend! Nope, not yet… Nope, not yet…
PHASE III cropsHarvest each at GREAT quality (or better) in order to progress down to the next phase. Coffee & Cocoa Maui, Red Berry, Midnight, Kona, Cortado, (Cocoa) n/a n/a
Vineyard (grapes) Grapevine, Avornalino, Gralladina Fran, Cherimola Blan, Cranerlet Nuala Meloire, Renoit
Grow your commune, man….>>>>>> …Add a commune member—a friend!And move on to top of Blue Column…>>>> …NOW, add a commune member—a friend!And move on to topof Pink Column…>>> …NOW, add a commune member—a romantic interest! ❤

Once you have harvested a GREAT quality (or better) of each of the items in light green, you must add a member to your commune from the neighborhood. You should NOT use cheats or mods to do so. You must recruit your members through interactions. You may then proceed to planting items listed in the medium green section. Once your harvests are GREAT (or better) quality, you must recruit another member to your commune. Once that Sim is moved in, you may proceed to planting items listed in the dark green section. Once these harvests are GREAT (or better) quality, you must recruit another member to your commune. There should now be a total of 4 Sims (including your founder).

If your founding Sim has reached level 5 gardening skill, proceed to planting items listed in the light blue section of the chart. Your 3 commune members should all take part in maintaining the green column plantings, while your founding Sim works on the blue column plantings. Make progress from light to dark blue in the same manner you did with the green column—moving from light to medium to dark only when each group of plantings is GREAT (or better) quality. However, this time, you will only add a member to your commune this time upon reaching GREAT (or better) quality with the items listed in dark blue. In other words, you will only add ONE member to your commune at the end of your blue item plantings, for a total of 5 Sims (including the founder).

If your founding Sim has reached level 7 gardening skill, proceed to planting items listed in the light pink section of the chart. Your 4 commune members should all take part in maintaining the green AND blue column plantings, while your founding Sim works on the pink column plantings. Make progress from light to dark blue in the same manner you did with the green and blue columns—moving from light to medium to dark only when each group of plantings is GREAT (or better) quality. Again, you will only add ONE member to your commune upon reaching GREAT (or better) quality with the items listed in dark pink. The last Sim recruited to the commune should be the romantic interest of your founder, so choose wisely! You should now have a total of 6 Sims (including the founder) in your commune.

Your founding hippie can age up to an adult, now.

(If s/he aged up before completing tier one, s/he has failed miserably and can never progress her/his agricultural pursuits beyond growing crops and your challenge ends here…unless you’re a rule-breaker…what’s that you say? You’re a rebel? Well, then, stick to the Man, man! Do what you want, brother. Live free and keep pursuing your dreams and continue like nothing happened, man…)

Now that you have (presumably) completed TIER ONE, have your commune members keep those crops maintained and producing—your founding hippie can help out once in a while, too! Your founding hippie’s primary objective, however, is now breeding

TIER TWO—Animal Husbandry (adult tier)

As you complete each goal (below), simply proceed to the next goal, but you must maintain all items along the way. For example, you cannot abandon your beekeeping boxes once you begin harvesting eggs.

  1. Try for a baby with your partner/spouse until pregnant. If your founding hippie is female, her partner/spouse may assist in the remaining duties throughout the pregnancy.
  2. Buy 5 beekeeping boxes and tend to each one each day: smoke, feed, smoke, clean, smoke, harvest. Do this until you harvest 5 bottles of GREAT quality (or better) honey and 5 pieces of GREAT quality (or better) beeswax. (I recommend storing—or selling—everything of lesser quality to help stay organized and well-funded.)
  3. Buy the Fowl and Feathers Chicken Coop for your commune. Harvest 5 eggs of GREAT quality (or better). Do not neglect your coop to the point that your eggs hatch into baby chicks! Again, I recommend storing—if you have a refrigerator by now—or selling any lower quality eggs to help you keep you on track—don’t be a hoarder, man!
  4. Buy the Milkin’ It Dairy Corral for your commune. Gather several bottles of milk and make 5 cheese wedges, all of which are—you guessed it—of GREAT quality (or better)! And for fun, collect 5 chocolate shakes.
  5. Acquire an adult female cat OR dog. Taking in a stray will be more interesting, but if you need to adopt from a neighbor, you may. Have the pet breed and deliver a kitten or cat. (You may find that having pets of both genders in your household makes this less complicated.)
  6. Acquire an adult female horse. Taking in a wild horse will be more interesting, but if you need to adopt from a neighbor, you may. Have the horse breed and deliver a foal. (You may find that having horses of both genders in your household makes this less complicated. Or, use the equestrian center’s breeding services…for a fee.)

Your founding hippie can now age up to an elder.

Now that you have (presumably) completed TIER ONE and TIER TWO, have your commune members keep up with those ventures—your founding hippie can help out once in a while, too! Your founding hippie’s primary objective, however, is now retirement

TIER THREE—Simpler Times (elder tier)

You and your partner/spouse are exhausted from your years of building and running a commune and, while you still hope to continue broadening your horizons with new skills, you both would like those activities to be less hectic. Complete TWO of the following goals (your partner/spouse may complete the one your founder does not pursue):

  • Upgrade the Classically Cool Fixer-Upper Car (EA Store item). You may sell it if you need the funds, or you may cruise around town IN A CAR for the first time ever. Or, maintain your hippie integrity and continue using your bike or scooter!
  • Reach level 10 of the Fishing skill. You may sell, consume, or use the fish as bait or garden fertilizer.
  • Buy the (EA Store item) Baker’s Station and learn to bake all the items! You may sell the baked goods and/or feed the commune (Hippies love those “herbed brownies!”)

…….

Optional challenge: If you’d like, this can become a legacy challenge by having the offspring of the founding hippie pursue all the objectives of each tier in the same manner as the founder.

PEACE

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